STREAM 創新教學組
1. Promoting STREAM Education to Enhance Students' Comprehensive Abilities
• In alignment with our school-based curriculum, we are committed to promoting STREAM education (Science, Technology, Reading, Engineering, Art, and Mathematics). Through engaging and real-life project-based activities, we ignite students' passion for science and technology and allow them to experience the joy of hands-on creation.
• By integrating knowledge from various subjects—such as scientific principles, artistic aesthetics, and mathematical logic—our curriculum breaks down traditional disciplinary boundaries. This approach enables students to apply what they have learned in a holistic way, thereby improving their skills in logical thinking, innovation, and problem-solving. This also helps cultivate the attitudes and skills necessary for lifelong learning.
2. Cultivating a Culture of Inquiry-Based Learning and Fostering Key Competencies
• We collaborate with various subject departments to create a campus culture that encourages inquiry and practical learning.
• Our teaching activities focus on nurturing students' problem-solving skills, creativity, collaborative spirit, and critical thinking—all of which are essential competencies for tackling future challenges.
• We integrate reading and writing into our STREAM projects. Students are guided to acquire new knowledge through reading and to document their learning processes and reflections through writing, which deepens the effectiveness of their learning.
3. Making Good Use of Resources to Optimize the Learning Environment
• Through various information technology learning activities, we cultivate students' proper use of IT facilities and their respect for intellectual property rights, thereby establishing a high-quality information literacy learning environment.
• We utilize our newly renovated STREAM Innovative Lab to provide a variety of STREAM courses, enhancing students' learning effectiveness.
- Arrange students to participate in various school, inter-school, and national STREAM competitions.
- Organize students to take part in different scientific exploration activities, including training, exchanges, and related competitions.
- Effectively utilize our STREAM learning and teaching facilities to promote STREAM education in a widespread manner.
- POE科學探究
- 科技探究專題
- Scratch JR
- Scratch 3.0
- Mbot
- Microbit
- App Inventor
- 航空探知
- 水耕初探
- 機械人編程
- 小一小二:Matatalab實物編程結合地圖製作
- 小三:Scratch JR 及橡根動力車結合英文科故事寫作
- 小四:Scratch 3.0 配合保護環境遊戲
- 小五: IOT智能空氣質素監測站配合常識科自製吸塵機
- 小六:Micro:bit(濕度感應及自動灌水系統)結合視藝科設計智能溫室